Searching The Computer and the Incarnation Ahriman Matches
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- Title: The Computer and the Incarnation of Ahriman: 1. Introduction
Matching lines:
- to a number or a machine, being made servants of inhuman
- experiment completely seriously. For example, “A number
- Title: The Computer and the Incarnation of Ahriman: 2. Methodology
Matching lines:
- number of people who understood it. Von Neumann's tremendous
- indefinitely large number of true statements, the most
- odd numbers.”
- ones as representing a number (in the unary number system), it
- is evident that our logical system encompasses the odd numbers
- Title: The Computer and the Incarnation of Ahriman: 3. Premises of History/Demonstration
Matching lines:
- manifestation of a created world, the numbers each rule the
- number of evolution, three is the number of what has been
- measure, weight, and number. It is mechanistic and
- so on; the number of people involved increases so rapidly that
- the number at any one ancestral generation exceeds the sum of
- Title: The Computer and the Incarnation of Ahriman: 4. History of the Incarnation of Ahriman in its Macrocosmic Aspect
Matching lines:
- set of normal, rational, or real numbers as their elementary
- vast numbers of infinitely varied operations on them. The world
- occurred within the realm of the operators on numbers. It was
- practical binary logic, Boole not only explored the number and
- completed the process of emptying out the content from numbers
- and making them into arbitrary signs. The earliest known number
- systems have a high number as their base (the number beyond
- which one begins to use a place system and repeat the number
- Babylonians. Reducing the base reduces the number of
- individually characteristic numbers which have their own
- entities. Although numbers are inherently discrete or digital
- (as opposed to continuous or analog), within a given number
- system, the numbers themselves represent the more analog end,
- numbers, the marching is smooth and regular, but there is a
- sharp break at the highest number, when one changes the form of
- the number's representation, and the final digit leaps from the
- X's on the tape is odd or even in number. The machine starts in
- number of X's (zero of them) on the tape. Otherwise, it
- reports that there are an odd number of X's (one of them) on
- even number of X's.
- Maximum number of matches per file exceeded.
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